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HomeTechnologyAugmented Reality (AR) - Benefits, Uses and Many More

Augmented Reality (AR) – Benefits, Uses and Many More

Augmented Reality (AR) is a cutting-edge technology that seamlessly combines real-world surroundings with virtual objects, using tools like AR eyewear and computers.

There may be elements that appeal to more than one sense in the audience, such as sight, sound, touch, taste, and smell.

What is AR – Augmented Reality?

Simply put, AR development is a system that combines physical and digital environments in real time with user interaction and precise 3D object registration.

The superimposed sensory information might be beneficial by enhancing the natural environment or harmful by hiding it. However, the flawless integration between this experience and the actual world makes it seem an intrinsic part of the latter.

Thus, virtual reality replaces the user’s real-world environment with a simulated one. Augmented reality apps modify the user’s perspective of that environment in real time.

Benefits of AR Technology

The primary benefit of augmented reality apps is the seamless integration of digital elements into a user’s view of the world.

Virtual Fixtures, created by the U.S. Air Force’s Armstrong Laboratory in 1992, was the first fully functioning augmented reality system to give users an immersive mixed reality experience.

As a result, the entertainment and gaming industries were the first to commercially use augmented reality experiences.

However, augmented reality is a technology that adds a digital layer to an existing environment to improve the user’s perception of it with AR glasses.

Advanced AR examples of technologies such as integrating computer vision, and putting AR cameras into smartphone apps.

Also, object identification allows users to interact with and digitally change data about their immediate physical environment.

The actual world has contextual data about the setting and its components superimposed on it.

This data may exist only in digital form. An augmented reality example is any synthetic experience that enhances or complements the real world.

For example, viewing other real felt or measured information with electromagnetic radio waves superimposed in precise alignment with their space position is the best AR example.

Collecting and disseminating tacit knowledge is another promising area for AR’s use. Real-time augmentation solutions often include environmental variables in their semantic context.

For example, overlapping a live video stream of a sports event with additional information like scores is one way to enhance the immersive perceptual experience. This combines the advantages of HUD with AR systems.

Learn more about – Augmented Reality vs Virtual Reality: Know the Difference

Required Augmented Reality Equipment

There are, of course, two necessary conditions for AR to function. This is just another piece of information you need for successful virtual travel. Okay, then, let’s figure out what they are –

Hardware for the AR system

Augmented reality with AR glasses requires a computer, display, sensors, and input devices.

Modern smartphones and tablets include a camera and many microelectromechanical sensors (MEMS).

Including accelerometer, GPS, and solid-state compass, make them ideal platforms for AR apps.

Augmented reality systems with AR glasses use both diffractive and reflective waveguides.

Display


human hand holding display monitor of augmented reality
Figure 2 – Display of Augmented Reality

Technology such as optical projection systems, monitors, mobile devices, and wearable display systems are all used in augmented reality rendering.

Head-mounted displays (HMDs) are forehead-mounted wearable displays.

HMDs are wearable computer devices that project images onto the user’s eyeballs. Modern HMDs include sensors that can monitor six degrees of freedom.

Enabling the virtual world to move in response to the user’s head movements.

A more mobile and sociable VR experience is possible with the help of head-mounted displays.

uSens and Gestigon are the only two service providers providing gesture controllers for in-depth virtual reality experiences.

AR Glasses

a girl with ar glasses and laptop
Figure 3 – Augmented Reality Glasses

Augmented reality glasses employ powerful imaging and sensor technology.

To help users engage with the real and virtual worlds in real time. Also, its elements work together to make real-world additions seem natural.

However, AR glasses can provide augmented reality visuals. Eventually, in some configurations, the AR image is shown by projecting it through or reflecting it off the surfaces of the eyewear’s lens components.

In addition, augmented reality glasses employ cameras to intercept the real-world view and re-display its improved outlook through the eyepieces.

HUD (Head-up Displays)

girl driving with head-up display of AR systems
Figure 4 – Head-up Display of AR

Head-up displays (HUDs) are transparent displays that project information directly in front of the user’s line of sight. In the 1950s, pilots used heads-up displays to avoid looking at their instruments.

Near-eye augmented reality devices with AR glasses may function as portable head-up displays. Also supplement the user’s view of the natural world with data, information, and images.

Most accounts of augmented reality apps fall short of defining it beyond data superimposition. A head-up display effectively does this.

Genuine augmented reality apps will likely need registration and monitoring between the increased perceptions, emotions, information, statistics, and visuals and the natural surroundings.

Eyewear for the Cornea

female with eyewear for cornea in AR technology
Figure 5 – Eyewear for Cornea

Augmented reality contact lenses are currently under development.

These bionic contact lenses may have an in-built screen with integrated electronics, LEDs, and a wireless connection antenna.

Contact lenses with advanced technological capabilities have been the focus of study at several universities. When finished, Samsung’s augmented reality contact lens will have an integrated camera.

In this design, you can navigate the interface in the blink of an eye.

Users may see recorded footage and control the gadget on their own with the aid of their smartphone.

Mojo Vision unveiled and showed a working prototype of their augmented reality contact lens at CES 2020.

The lens would eliminate the requirement for the user to wear augmented reality glasses.

All Keratoconus patients who utilized the VRD instead of their correction could resolve smaller lines in all line tests. The images in VRD were likewise sharper and easier on the eyes.

The successful outcomes of these tests have solidified VRD’s status as a trustworthy technological solution. In addition, images created by a virtual retinal display technology are readable indoors and outdoors.

The VRD is a great choice for a surgical display because of its excellent resolution, contrast, and brightness. Additional research shows that VRD has significant potential as a display option for those with low vision.

EyeTap

boy wearing eye tap
Figure 6 – Eyetap for Augmented Reality

The EyeTap or Generation-2 Glass replaces natural light entering the eye from augmented reality glasses via the pupil with artificial, computer-controlled light.

Generation-4 Glass which also people consider AR glasses employs a computer-controlled laser light source like the VRD.

It also has a limitless depth of focus and turns the eye into a camera and display. By precisely aligning with the vision and resynthesizing (in laser light) incoming light rays.

Handheld

Boy working on Handheld Display for Augmented Reality
Figure 7 – Handheld Display for Augmented Reality

Handheld displays must fit in the user’s palm. No mobile AR system uses video see-through.

Portable augmented reality had gone a long way since its inception. When it relied on fiducial markers and subsequently on GPS and MEMS sensors. Like digital compasses and a six-axis accelerometer-gyroscope.

However, a markerless SLAM (simultaneous localization and mapping) tracker such as PTAM (parallel tracking and mapping) is currently standard practice.

In the early stages of augmented reality’s commercialization, it has found a home in portable screens.

Handheld augmented reality has several advantages, including the convenience of mobile devices and the prevalence of cameras in cell phones.

Traditional wide-angle mobile phone cameras sacrifice these advantages due to blurring and shallow depth of focus.

Pokémon Go and Ingress use the Image Linked Map (ILM) interface to let players tap geotagged locations on a stylized map.

Casting a Map

human hand holding Map Casting with device with Augmented Reality
Figure 8 – Map Casting in Augmented Reality

Projection mapping is a method for enhancing physical objects and environments without using traditional screens or gadgets.

Instead, as the name implies, projection mapping employs digital projectors to map graphical material onto physical locations.

Projection mapping systems have screens that are not immediately in front of users. Because projection mapping decouples screens from users, it easily accommodates large groups of people for collocated collaboration.

Furthermore, you may get them in various forms, including shader lights, portable projectors, digital tablets, and intelligent projectors.

Lights that use shaders create a convincing simulation of the real environment by casting pictures onto otherwise flat surfaces.

This allows us to enhance the item’s appearance with a single device consisting of a projector, camera, and sensor.

Additional applications include projection onto a tabletop or wall. The innovative technology is known as the Extended Virtual Table (EVT).

It employs slanted beam-splitter mirrors installed in the ceiling to separate the digital and real worlds physically.

Users of these “virtual showcases” may interact with both the real and virtual worlds simultaneously. Thanks to beam splitter mirrors and multiple graphics displays.

Increases in possible permutations indicate that spatial augmented reality display has promise as an engaging, interactive strategy. Projecting onto an infinite number of indoor surfaces at once is possible using projection mapping technology.

With projection mapping, users may get a visual and a passive haptic sensation. Using a passive technique, users may experience the haptic feedback of touching physical objects.

Tracking

human hand tracking System in AR Technology with tablet
Figure 9 – Tracking System in AR Technology

Today’s mobile augmented-reality systems use motion-tracking technologies.

Such as digital cameras and other optical sensors, accelerometers, GPS, gyroscopes, solid-state compasses, and radio frequency identification (RFID).

There is a broad range in the accuracy and precision of these different approaches. The Apple ARKit API and Google ARCore API use these technologies to track mobile devices.

Networking

It is no surprise that augmented reality applications for mobile platforms have exploded in popularity thanks to the proliferation of mobile.

In particular, wearable devices. However, the computationally intensive computer vision algorithms they rely on have high latency requirements. Remote computers process data to adjust for capacity.

As a result of computing offloading, applications are subject to new constraints, most notably in the areas of latency and bandwidth.

While numerous ways exist to transmit multimedia in real-time, the requisite network infrastructure must also be in place.

Tools for Communication

Methods include voice recognition systems, which interpret user speech and translate it into computer instructions, and gesture recognition systems.

It interprets user movements by visual detection or sensors in a wand, pen, pointer glove, or other wearable. Two solutions on the market, Wave by Seebright Inc. and Nimble by Intugine Technologies, try to manage AR glasses.

Computer

girl using VR gear for Augmented Reality
Figure 10 – Computer used for Augmented Reality

The computer analyses the visual and other data to synthesize and position the improvements. Augmented reality uses computer-generated imagery. Augmented reality with computer-generated images modifies reality.

As processing speed and other technologies increase, augmented reality will fundamentally alter our perception of the environment.

In 15–20 years, raised and virtual reality will replace conventional computer interfaces as the main method of human-computer communication.

The exponential growth of computers has resulted in fresh strategies for enhancing several other technologies. Because of computer advancements, augmented reality is expanding in scope and use. The use of computers is the basis for augmented reality.

The computer uses the data gathered by the sensors to pinpoint the spatial location of an object’s surface.

It is like entering data into a computer, which returns valuable results that were not available. Both data storage and processing ability are public on the computer.

The scanner provides data to a computer, which analyses the data and outputs images or video to the observer’s receiver.

A laptop can remember where you placed labels forever. The computer also draws on information saved in its memory to bolster the sense of realism it conveys. A great example of this is the Pepsi Max bus shelter that uses augmented reality.

Projector

Lady using Projector for AR
Figure 11 – Projector for AR

It is also possible to project AR content onto a wall or other surface.

Sometimes, the projector will fling a digital twin object onto the screen for audience members to play with. You can use almost anything, from walls to windows, as a projection surface.

Software for the AR System

Software for Augmented Reality System
Figure 12 – Software for Augmented Reality System

One of the critical metrics for assessing AR systems is how well the augmented features fit in with the surroundings. The camera and the acquired image are irrelevant to the calculation of coordinates in the application.

“Image registration” is a broad term for computer vision algorithms used to synchronize two or more images. Several augmented reality computer vision systems have taken cues from studying visual odometry.

The augmentative reality with AR glasses uses digitally simulated visuals, referred to as audiograms. The field of research and practice developing programs for Augmented Reality is known as Augmentation Graphics.

Typically, there are two parts to such plans. Locating essential elements like landmarks, fiducials, and optical flow in the camera’s input is the first stage.

At this step, image processing may include corner detection, blob detection, edge detection, and thresholding.

The first phase collects data; the second phase reconstructs a real-world coordinate system. Some methods need objects with previously known geometries (fiducial markers) to function properly. At times, it’s essential to begin early in determining the 3D structure of a scene.

SLAM can determine relative positions even with part of the picture covered. Structure from motion methods like bundle correction is employed without scene geometry.

In phase two, we use math concepts like projective geometry, Kalman fil, and nonlinear optimization.

How to Monitor Augmented Reality?

men and women monitoring AR with digital twin
Figure 13 – Monitoring Augmented Reality

There are two main ways to monitor augmented reality: with or without markers.

Markers are cues that tell the computer to display the simulated information. You may use a piece of paper, but it has to have a variety of forms.

The camera can determine the geometry by identifying specific spots in the drawing. Instant or markerless tracking does not need any physical markers to be effective.

Instead, the user should put the object on a horizontal surface inside the camera’s viewing angle. Then, to accurately distinguish physical elements like walls and crossroads, it uses sensors in mobile devices.

The Open Geospatial Consortium (OGC) created a data standard called Augmented Reality Markup Language (ARML) for describing the placement and appearance of virtual objects in a scene. ARML uses XML grammar and ECMAScript bindings for dynamic access to the properties of virtual objects.

The rapid construction of augmented reality applications is now possible with the help of software development tools. Like Snapchat’s Lens Studio and Facebook’s Spark AR, as well as Software Development kits (SDKs) from Apple and Google.

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Future Uses of Augmented Reality Technology

Various industries, including entertainment, gaming, healthcare, education, and commerce are testing augmented reality technology.

Some of the first references to AR content include its usage in the medical field. Namely to aid surgeons via the use of virtual overlays, as well as in the areas of astronomy and welding.

Archaeology

Using augmented reality has helped with archaeological digs. AR system with augmented reality glasses allows archaeologists to create potential site configurations.

From existing buildings by superimposing ancient characteristics onto the current environment.

Many of the first augmented reality system archaeology applications used previously created computer-generated representations of ancient structures, landscapes, and even individuals.

For instance, with the help of technology like VITA (Visual Interaction Tool for Archaeology), users may see and explore real-time excavation data without ever leaving their homes.

All the users can do things like “navigate, search, and examine data.” Hrvoje Benko, a researcher in Columbia University’s computer science department, says this system creates 3D images and models of excavation sites and organizes data collaboratively.

In addition, collaborative augmented reality systems with AR glasses make multimodal interactions between the physical world and computer-generated imagery possible.

Architecture

a group of people using AR in Architecture
Figure 14 – Use of AR in Architecture

Augmented reality may help in construction visualization. Trimble Navigation demonstrated how to overlay computer-generated drawings of a building on a real-world local perspective of a location in 2004.

Architects may also use AR glasses in their office spaces to create dynamic 3D renderings of their 2D designs.

Using augmented reality to examine a building’s internal layout and items from the outside is a great way to get a better feel for the structure’s design.

Increases in GPS precision have enabled companies to employ augmented reality on mobile devices to see georeferenced models of subsurface buildings, cables, and pipelines used in construction.

Augmented reality improves marketing materials, showcases new projects, and fixes job site concerns in the construction business.

For example, the Daqri Smart Helmet is an Android-powered hard helmet that provides industrial workers with augmented reality features, including visual instructions, real-time notifications, and 3D mapping.

Urban Planning and Design

In the realm of the built environment, augmented reality technologies are being employed as collaborative tools for design and planning.

The built environment industry, for instance, may deploy augmented reality maps, buildings, and data streams projected onto tabletops for group viewing.

Outdoor augmented reality system has the potential to revolutionize the design and planning industries by enabling the direct overlay of digital content onto physical spaces.

Smart cities use information and communication technology (ICT) technologies like augmented reality with AR glasses to provide inhabitants with information, boost efficiency, and increase the quality of public services.

Some city planners have begun to take decisive action by implementing innovative rubbish collection systems.

Also, by observing public safety using augmented reality monitoring technology, and enhancing tourism with interactive solutions.

Education

teacher with her students using AR in Education
Figure 15 – Use of AR in Education

Augmented reality (AR) supplements a traditional curriculum in educational settings. It is possible to overlay text, images, video, and audio over a student’s surroundings in a live scene.

When scanned with an augmented reality device, “markers” or triggers placed in textbooks, flashcards, and other instructional reading material may provide students with additional information presented in a multimedia manner.

Google Glass was cited as an example of an augmented reality technology that might replace traditional classrooms at the 2015 Virtual, Augmented, and Mixed Reality.

As a first step, augmented reality tools facilitate real-world inquiry by students, with digital resources like text, video, and images as additional tools for students’ explorations.

With the development of the AR system, students will have the opportunity to engage actively and interact with information in more realistic ways. Students may learn more about the context of historical events by visiting and exploring realistic digital recreations.

In higher education, students may master mechanical engineering principles, mathematics, or geometry using the Construct3D system from Studierstube.

In chemistry, augmented reality applications may let students view and interact with the three-dimensional structure of a molecule by utilizing a marker item in their hands.

Others have used the free software HP Reveal to make augmented reality (AR) notecards to learn about organic chemistry processes or to show how to operate laboratory equipment virtually.

Anatomy students now have a more complete, three-dimensional mental image of the human body. Study participants who used augmented reality to learn about anatomical structures reported higher information retention, interest, and motivation levels.

Fabrication of Industrial Goods

Augmented reality system is utilized to replace traditional paper manuals with digital ones that are superimposed on the vision of a factory worker. The maintenance history of a machine is readily available to operators because of the AR system, which greatly improves efficiency.

In addition, because digital instructions are more quickly modified and transmitted than physical ones, producers may more easily adjust to the fast evolution of product designs using virtual manuals.

The requirement for operators to glance away from the work area at a screen or manual, which may be dangerous, is eliminated with digital instructions, increasing operator safety. The directions are instead superimposed over the actual workspace.

In addition, the use of augmented reality (AR) may improve operators’ sense of security while working near high-load industrial equipment by providing operators with more information on the status and safety functions of a machine, as well as dangerous regions of the workplace.

Commerce

human hand using tablet for AR in Commerce
Figure 16 – Use of AR in Commerce

The AR-Icon functions as a marker in both physical and digital publications. It alerts the audience that this is a digital presentation.

Smartphones and tablets are supported for viewing the material. Print and video advertising are combined using augmented reality.

Using image recognition and augmented reality technology, printed marketing materials may be produced with specific “trigger” pictures that play a video version of the promotional material when scanned by an AR-enabled device.

Also, the ability to superimpose numerous media types on the view screen simultaneously, such as social media share buttons, in-page video, audio, and 3D objects, is a key difference between augmented reality and traditional image recognition.

Traditional print-only magazines are experimenting with augmented reality as a means of bridging gaps between various forms of media. Using augmented reality, customers may get a better look at products before buying them without opening the box.

By 2010, simulated changing rooms were available for online shopping. Using augmented reality methods, a mint promoted an Aruba commemorative coin in 2012.

The currency itself served as the AR trigger, and when brought up to a device with AR system capabilities, it unveiled hidden details and information.

Literature

Virtual Light, William Gibson’s book published in 1994, first described augmented reality as it is today. In 2011, ni ka from Sekai Camera in Tokyo, Japan, combined augmented reality (AR) technology with poetry.

Artworks

lady using mobile to observe the use of AR in Artworks
Figure 17 – Use of AR in Artworks

Applying augmented reality to the visual arts opens the door to new, multifaceted perspectives on the world around us.

Australian new media artist Jeffrey Shaw made significant contributions to the field of augmented reality with his works Viewpoint (1975), Virtual Sculptures (1987), and The Golden Calf (1993). In several of his newer pieces, he continues experimenting with different augmented reality forms.

By enabling museumgoers to see the artwork at galleries three-dimensionally via their mobile devices, augmented reality apps may contribute to visual art development in higher learning institutions. MoMA visitors can now use an app for augmented reality.

MoMAR Gallery, the museum’s app, allows visitors to see the museum’s artwork in a new light via augmented reality apps in the museum’s dedicated gallery. By doing so, viewers may discover previously unseen details in the painting and engage in an interactive technology experience.

Public artworks “Margin of Error” and “Revolutions” by Nancy Baker Cahill for the 2019 Desert X exhibition use AR technology.

Eye-tracking technology can create screen drawings for disabled individuals with augmented reality. Objects may be placed in the real world using augmented reality technology.

In 2020, Martin & Muoz began using AR technology in their exhibits and the environs of their customers to produce and put virtual works based on their snow globes. They debuted their first augmented reality project in 2022 at the Cervantes Institute in New York.

Fitness

The usage of augmented reality (AR) equipment and software in the fitness industry include smart AR glasses designed for cycling and running, which display performance data and map navigation into the user’s field of vision, boxing, martial arts, and tennis.

In which players need to be aware of their surroundings to prevent injury. Pokémon Go and Jurassic World Alive are just two augmented reality examples of games and apps that encourage physical activity.

Connecting Humans and Machines

girl watching desktop screen with glasses for AR
Figure 18 – AR Connecting Humans and Machines

Designing and implementing systems that interact with humans is the focus of human-computer interaction (HCI), a subfield of computing that spans many other disciplines.

Researchers in HCI come from various fields, such as computer science, engineering, design, human factors, and social science, with the common goal of improving the usability of technology through its design and implementation.

Cooperation from Afar

Primary school students benefit greatly from hands-on activities. Examples of augmented reality include 3D celestial constellations, and solar system movement overlayed in the direction the device was held, with additional video content added on top.

Without browsing online resources, children’s science book graphics might seem to come to life as video. In 2013, a Kickstarter project created an educational device to teach kids electronics.

It let them scan circuits with an iPad and see how electricity flowed through different parts. By 2016, augmented reality had a few educational applications, but it was still not widely utilized.

SkyView, an app for astronomical study; AR Circuits, an app for constructing basic electric circuits; and SketchAr, an app for sketching, are all examples of augmented reality apps that use augmented reality to enhance learning.

Using AR apps, educators and parents could realize their hopes for today’s classrooms, which include more personalized and adaptable instruction, more concrete applications of classroom material, and increased student motivation.

Management of Emergencies and Rescue Efforts

two people helping a man with AR as Emergencies and Rescue Efforts
Figure 19 – AR helping in the management of Emergencies and Rescue Efforts

Superstorms and fugitives are only two augmented reality examples of public safety scenarios when augmented reality devices are used.

Gerald Baron’s “Augmented Reality—Emerging Technology for Emergency Management” was the first paper on Emergency Management in 2009, that addressed the use of augmented reality.

Crow predicts that augmented reality and higher public expectations will force “professional emergency managers to fundamentally modify when, where, and how technology is deployed before, during, and after calamities.”

A plane searching for a hiker was an early example. Augmented reality devices placed woodland road names and locations over camera video.

Because of this knowledge, the camera operator was able to hunt for the hiker more effectively. With the hiker’s location and landmarks marked, the operator could quickly guide rescuers to the victim.

Engaging in Conversation

The application of augmented reality in social settings may be helpful.

Talk2Me is a social network framework for augmented reality apps that lets users share and browse one another’s ads via the lens of their own personal AR experiences.

With Talk2Me, users may strike up discussions with nearby individuals and create new acquaintances by sharing and viewing information in real-time.

However, if one of the participants is not using an AR headset, the quality of the interaction between the two persons may be better.

As a bonus, augmented reality apps provide a risk-free setting where users may practice various social interactions.

According to TU Vienna’s Associate Professor of Virtual Reality Hannes Kauffman: Collaborative augmented reality lets multiple users share a virtual space with virtual objects while still being aware of the real world.

It’s great for educational purposes, where users are together and can communicate naturally. It can also be mixed successfully with immersive VR or remote collaboration.

Online Games

human hand holding phone with Pokemon Go game on it AR
Figure 20 – AR for Online Games

Not to be confused with an “alternative reality game,” which has nothing to do with the topic at hand.

A trigger picture used as a fiducial marker in an augmented reality mobile game

AR air hockey, Titans of Space, cooperative virtual combat, and AR-enhanced pool table games are geared for indoor use.

Ogmento was the first augmented reality gaming startup to receive venture capital funding in 2010. (Business Insider)

ARKit was inspired by popular games and Apple’s acquisition of computer vision technology. (Apple)

In addition, Niantic released the mobile game Pokémon Go, which utilized augmented reality, and Disney partnered with Lenovo to develop Star Wars: Jedi Challenges; to fully experience it.

The necessary tools include a Lenovo Mirage AR headset, a tracking sensor, and a Lightsaber controller.

Additionally, augmented reality technology is utilized to enhance the overall experience. The game is set to release in December 2017.

Film and television properties are also marketed with ARGs.

For example, on March 16, 2011, BitTorrent promoted an open license for Zenith, encouraging users to download and share Part One of the three-part film. Part Two of the film was released on May 4, 2011, on VODO.

Crafting for Industry

AR technology can visualize and modify car designs and compare digital with physical mock-ups to catch errors before production.

In addition, Volkswagen has used an AR system to compare calculated and actual crash test imagery.

Medical Sector

doctors using AR for Medical experiments on patients
Figure 21 – AR for Medical Sector

AR system has improved surgical planning and medical training. 1992 saw surgical augmented reality systems.

Since 2005, a near-infrared vein finder has filmed and projected veins onto the skin.

AR glasses let surgeons view patient scans and videos like a fighter pilot’s heads-up display. Augmented reality glasses can even enhance viewing a fetus inside a mother’s womb.

Siemens, Karl Storz, and IRCAD created an AR-based laparoscopic liver surgery system. AR system reduces spider and cockroach phobia.

Also, AR glasses can remind patients to take their meds – a valuable tool in medicine.

The Microsoft HoloLens is an augmented reality device that displays holograms to assist doctors in surgery. Augmented reality is increasingly used in healthcare for training purposes.

The AR system can guide diagnostic and therapeutic interventions in healthcare, e.g., during surgery. An example of using augmented reality for medical training is described by Magee et al.

Even they simulated ultrasound-guided needle placement. AR system improves students’ lab abilities and physics attitudes. Neurosurgery pre-op imaging uses it.

Large-scale data visualizations

Gautam Siwach et al. investigated the use of machine learning algorithms and artificial intelligence to execute statistical approaches and modeling techniques on large data in Metaverse, with the help of various visualization tools for processing such data in augmented and virtual reality.

Involvement in and manipulation of space

Project Anywhere, created by a postgraduate student at ETH Zurich and dubbed an “out-of-body experience,” demonstrates the capabilities of augmented reality apps running on handheld devices utilized.

As virtual reality headsets digitally capture human presence in space and provide a computer-generated model of them, in a virtual area where they can interact and perform various actions.

Learning to Fly

Flight students at the University of Illinois are now learning to land planes using an augmented reality flight path.

This new teaching method is based on years of research in psychology.

Military

Rockwell International’s use of map overlays applied to video from space surveillance telescopes to aid in space observations is a fascinating early application of an augmented reality system.

The authors of the 1993 paper “Debris Correlation Using the Rockwell WorldView System” describe this method.

The US Army added SmartCam3D to the Shadow drone in 2003 for better identification using telescopic cameras.

The method combined live video from the camera system with fixed geographic information like street names, points of interest, airports, and railroads.

To save the lives of Korean soldiers, researchers have been working on designs for mine-detecting robots since at least 2010.

One such invention proposes a mobile platform similar to a track, allowing the robot to traverse uneven distances and even stairs.

An alternative method suggests combining metal detectors and ground-penetrating radar to locate mines or IEDs.

The USAF Research Lab (Calhoun, Draper, et al.) found that allowing sensor operators to maintain geographic awareness on the US Army’s RQ-7 Shadow and MQ-1C Gray Eagle UAVs increased mission efficiency by a quantitatively significant amount.

Virtual maps and 360-degree video footage can assist soldiers navigate and see the battlefield. Remote military command centers can receive this info.

Augmented reality apps can be a networked communication system that renders valid battlefield data onto a soldier’s goggles in real time.

The AR systems can map out munition storage structures, display sensor data, and identify risk areas.

Navigation

LandForm video overlay showing airports, roads, and buildings from a helicopter test flight in 1999. In tests from 1998 to 2002, NASA X-38 used the LandForm software.

When the camera window froze, our hybrid synthetic vision technology layered map data on the film to help the astronauts navigate the spacecraft in low-visibility conditions.b [Ads]

The Swiss company WayRay has been working on holographic AR systems navigation, which uses holographic optical elements to project all route-related information.

Including directions, meter readings, weather, terrain, road conditions, and traffic information, onto a vehicle’s windshield since 2012. [Techcrunch]

Workplace

a group of office people using AR in the Workplace
Figure 23 – AR in the Workplace

AR technology in the workplace can boost teamwork and enhance learning, improving business competitiveness.

AR system tasks included holding meetings in which local and remote participants shared a common visualization on touch-screen tables and engaged in brainstorming and discussion.

AI is used in all product development with RPA and distribution stages, including design, manufacturing, service, and distribution.

AR apps improve productivity in industrial settings by displaying operating instructions during maintenance.

Workers can use them without prior training. Second- and third-generation AR devices with AR glasses make this possible.

‘These technologies enhance productivity by making people more competent and efficient, and therefore have the potential to deliver both higher economic growth and better employment,’ they write.

Event and Broadcast Broadcasting

The first augmented reality used on TV was to provide weather visuals.

However, presenting live, in-motion footage from many cameras and other imaging equipment is becoming standard practice in weather forecasting.

Together with 3D graphical symbols and linked to a standard virtual geographic model, these animated representations represent the first genuine use of augmented reality in television.

Televised sports increasingly use AR system features.

Audiences at sports and entertainment venues may benefit from see-through and overlay enhancement made possible by monitored camera feeds.

For example, during broadcasts of American football games, the attacking team must reach the yellow “first down” line to advance to the next down.

AR glasses and technology can overlay advertising on football fields and other sports events. Sponsored logos and graphics are also shown on some rugby and cricket grounds regions.

When broadcasting a swimming competition, it is common practice to draw a line across the lanes to denote the location of the current record holder so that spectators can easily make a comparison to the best performance.

Two other augmented reality examples are annotations of race vehicle speeds and snooker ball trajectories.

There have been instances of increasing live performances using AR systems. For instance, some musicians let fans improve their listening experience by combining their work with that of other bands or user groups.

The Pleasures of Sightseeing

Using augmented reality apps, tourists may see material and comments from others who have visited the same site.

Simulations of historical events, locations, and items projected in the environment are only some of the uses of augmented reality technology with AR glasses.

In addition, when used in conjunction with a specific place, Augmented Reality (AR) apps may provide spoken narration of relevant site details as they become visible to the user.

Translation

Word Lens is an augmented reality app that reads foreign text on signs and menus and displays it in the app’s user’s native language.

In addition, subtitles may be produced and shown to the user underneath the video of the foreign language being spoken.

Music Industry

Some have speculated that AR might be utilized to revolutionize music creation, mixing, control, and visualization.

For example, a 3D music tool can help club DJs enhance their performance by allowing them to mix standard sounds and play various sound samples in 3D space.

Teams at Leeds College of Music have created an augmented reality software for use with Audient desks.

ARmony is an app that uses AR technology to assist users in learning an instrument.

CalArts student Ian Sterling and software engineer Swaroop Pal collaborated on a proof-of-concept project to demonstrate a HoloLens app that provides a 3D spatial UI for devices.

With the help of augmented reality software AR glasses and AR Mixer, users can choose between music just by moving or rotating physical items, like a bottle or can.

In a video, Uriel Yehezkel shows how he uses the Leap Motion controller and GECO MIDI to control Ableton Live with hand gestures, claiming that this allows him to have complete command over the song’s arrangement, dynamics, and mood.

Gestures and dance moves can control visual augmentations during live music performances, improving the interaction between the artist and the audience.

The CRIStAL team at the University of Lille is studying how AR glasses can improve musicians’ stage performances.

Through the ControllAR project, musicians may integrate reimagined graphical user interfaces into their MIDI controllers.

Reflets is an innovative augmented reality display for musical events in which the crowd reveals 3D virtual material on stage, allowing for 3D musical engagement and cooperation.

Snapchat

The Snapchat instant messaging app users may experience the augmented reality app’s camera filters. Snapchat added a “Bitmoji” camera filter in 2017 for personalized cartoons.

These digital characters would be projected into the actual environment through the camera and captured in still images and moving video.

Snapchat also revealed a new feature in the same month dubbed “Sky Filters.”

Which will be accessible in the app. With this new enhancement, users may snap a photograph of the sky and add augmented reality app filters to it.

Just like they would with any other photo in the app.

Sky filters include starry nights, stormy clouds, magnificent sunsets, and a rainbow for users to choose from.

Some Existing AR Examples

Already many renowned companies are now applying AR systems for their commercial purpose. Let’s see some real-life AR examples here in this section –

Apple

Apple’s iOS12 now supports USDZ augmented reality files on iPhones and iPads, as was stated in 2018.

Apple’s AR QuickLook Gallery brings augmented reality to people through iOS devices.

Shopify

Canada’s Shopify e-commerce platform introduced its AR system Quick Look integration in 2018.

When using Safari on an iOS device, customers may interact with 3D models of things uploaded by merchants and see how those products look in their own homes.

By acquiring Primer, an augmented reality software with AR glasses, Shopify hopes to encourage small and medium-sized retailers to adopt AR purchasing by providing an accessible AR integration and user experience for their customers.

Using augmented reality, the retail business may save money on overhead. Shopkeepers populate the expanded reality system with data about their wares.

At the same time, buyers utilize handheld devices to browse, make purchases, and create 3D models.

Twinkl

An educational resource provider company Twinkl introduced a free augmented reality (AR) app for schools in 2018.

Students can study what York looked like more than 1,900 years ago.

Twinkl released the first AR system multiplayer game, Little Red, and now offers more than a hundred AR system learning models at no cost.

Bodymetrics

The usage of augmented reality with AR glasses in web marketing is on the rise.

Many stores now let you “test on” clothing by uploading a photo and superimposing different garments.

Companies like Bodymetrics even provide full-body scanning through dressing cubicles installed in major shops.

JC Penney and Bloomingdale

Customers may try on various looks without physically switching garments because of these booths’ ability to produce a 3D representation of the user.

In addition, retailers like JC Penney and Bloomingdale’s have implemented “virtual dressing rooms” to let shoppers see themselves in various garments before purchasing them.

Neiman Marcus, L’Oreal, Sephora, Charlotte Tilbury, and Rimmel

Another renowned brand Neiman Marcus is a retailer that has begun promoting apparel items to consumers via augmented reality.

The “memory mirror” at Neiman Marcus allows customers to see their ensembles from every angle.

In addition, the likes of L’Oreal, Sephora, Charlotte Tilbury, and Rimmel all have augmented reality systems for their own cosmetics lines.

Users may get a virtual preview of how the cosmetics will appear on them using these applications.

Augmented reality with AR glasses will “reconnect physical and digital shopping,” says Greg Jones, Google’s head of AR and VR.

IKEA, Houzz, and Wayfair

These are just a few furniture stores that embrace augmented reality apps obviously with AR glasses.

These stores provide applications that let you see things in your own space before you buy them.

For example, Ikea released its Ikea Place app in 2017. Over 2,000 items are included in the app’s catalog, including practically the whole selection of the company’s furniture.

Including couches, chairs, coffee tables, and storage units.

With this software, the consumer may virtually place a full-scale, 3D replica of any piece of furniture in their home. IKEA has seen consumers shift away from making in-store visits and direct transactions.

Progress in Augmented Reality

It is crucial to design augmented reality applications while considering the constraints of the platform they will run on.

Since the success of an expanded reality system with AR glasses depends on the user’s ability to immerse themselves in the experience fully, aesthetic considerations may increase AR’s popularity.

It is possible that standard best practices were considered in the development of most augmented reality systems with AR glasses. When designing AR apps, it’s important to consider the following points:

Designing for context and the environment

As it relates to the augmented reality experience, contextual design takes into account the user’s surroundings, available space, and accessibility requirements.

When designing for a user, it is important to take into account their real surroundings, which may include: In a public context, users use their whole bodies to manage the program; in a personal setting, users use a smartphone in a public setting; and in an intimate setting, users use a computer while sitting at a desk.

We can make the user’s experience safer and better overall if we consider every possible physical scenario.

UX designers must specify the interface’s behavior in each physical setting, along with user routes for each possible use case.

The term “contextualization” may also refer to tailoring the features and functionality of a system to the specific requirements of particular users.

However, even if accessibility aspects are standard in app development, designers still need to take caution when including timed prompts (to prevent accidental actions), audible signals, and overall engagement duration.

Remember that there will be occasions when the app’s functions will be a major distraction.

For instance, software used while driving should depend mostly on audio indications rather than prompting the user for input.

Creation of New User Experiences

Enhancing the end user’s experience and happiness via active engagement is the primary focus of interaction design in augmented reality technologies with AR glasses.

The purpose of interaction design is to prevent the user from becoming annoyed or overwhelmed.

Since the success of a system relies on the user’s participation, designers should make the interface as simple as possible.

Examining how users use their smartphones’ touch screens is a common practice for improving the accessibility of augmented reality applications.

There is potential for a significant reduction in the program’s learning curve if the user trip maps and the flow of information provided were better organized.

Developers must take advantage of augmented reality features that improve the system’s intended purpose while building user experiences.

For example, Snapchat’s appealing AR system filters and cutting-edge sharing platform allow users to deepen their in-app friendships.

Designers may use the device’s reticle or a ray cast to help users comprehend the device’s intended use in a variety of scenarios.

Original Works of Art

human hand holding device to explore AR for original works of Art
Figure 27 – AR for Original Works of Art

An app’s visual design is the work put in to make it seem good and attract users.

Graphical user interfaces (GUIs) often rely on visual clues to help users understand what controls them and how to utilize them.

Getting around in an augmented reality app might be intimidating at first, but good visual cue design can make the experience seem more natural.

Unfortunately, the 2D control environment does not always translate well into the 3D domain, making it difficult for certain augmented reality applications with AR glasses to inspire users to explore their surroundings.

Designers might help solve this issue by putting up cues that tell people where to look.

VR app developers must consider the two main types of AR system objects: animated media imagery, such as images and videos, which are 2D media rendered in a new context for AR, and 3D volumetric objects that can be manipulated and realistically interact with light and shadow.

It may be challenging for augmented reality app developers.

Especially those dealing with 2D information, to create a seamless experience when overlaying virtual objects in the actual world.

Designers may add physical details to their creations by giving them mass, rendering them in 3D, and including depth maps.

However, to help people get a more realistic sense of depth, graphic designers might utilize techniques. Like using different lighting schemes or adding shadows.

Common lighting techniques include, for example, illuminating virtual objects from above at 12 clock position to create shadows.

The Problems with Augmented Reality

Yes, augmented reality surely made our life easier. But at the same time, like everything, it has some cons to consider.

So let’s get to know more about them –

Consequences of a shift in reality

A study by Purdue University found that playing Pokémon GO while driving caused accidents and injuries near PokéStops.

It led to over 145,000 crashes, 29,000 injuries, and 256 deaths from July to November of the same year. The estimated cost of these incidents was up to $7.3 billion.

One-third or more of the sophisticated Internet users polled would also prefer to remove unsightly nuisances like trash and graffiti from their immediate surroundings.

They can even change their environment by getting rid of things like street signs, billboard advertisements, and boring storefronts.

Also, this suggests that augmented reality apps have equal risks and rewards for businesses. The use of augmented reality glasses carries with it the risk of the user becoming oblivious to their immediate environment.

Which may be disastrous for many firms that fail to catch customers’ imaginations. Wearing AR glasses is something people are interested in since they may alter their environment to better suit their tastes.

However, 25% want a more aesthetically pleasing environment and perception of others.

The risks associated with AR glasses are greatest in the areas of overload and over-reliance, followed by the potential privacy problems discussed below.

AR system products should give helpful information without making users too reliant on glasses and missing important surroundings.

The term “virtually augmented” describes this method. If the key is lost, individuals may lose interest in the real world.

Secrecy Issues

Modern augmented reality technology relies on the gadget’s capacity, like augmented reality glasses or lenses, to capture and process environmental data in real time. Because of this, privacy law issues may arise.

Even though the First Amendment allows AR devices to record in the public interest, they must also record outside of it.

In private or copyrighted contexts, legal difficulties may arise.

In terms of people’s right to privacy, there is the problem of having quick and easy access to data that one should not have about any individual.

The use of face recognition software makes this possible.

However, if augmented reality automatically transmits data about the people the user sees, such data may include everything from the user’s social media feeds to their criminal records to their marital status.

At the virtual reality Toronto conference on June 25, 2017, attendees formally endorsed the Code of Ethics on Human Augmentation, which had been first proposed by Steve Mann in 2004 and then modified by Ray Kurzweil and Marvin Minsky in 2013.

Private Property Regulations

There are different ways to handle augmentations in a common law setting, such as granting property rights, requiring permission, allowing unless forbidden, or adopting a freedom-to-roam system.

Niantic, the developer of Pokémon Go, has limited liability but not complete immunity if a player trespasses.

Their terms of service state they are not responsible for player actions. Players claim free speech protects them from Niantic’s encroachment.

Niantic’s placement of game features in areas where trespass is possible or where many people would come is a nuisance, even if the firm is indirectly responsible.

Also, some have accused Niantic of unjust enrichment since the company placed lucrative game features on private property without the owners’ consent.

A property may be improved with ads or unwanted items against the owner’s will.

Without an enhancement of such rights to encompass augmented reality technology, courts in the United States are unlikely to see such circumstances as a breach of real property rights.

Updated Property Regulations

There are three different grounds for this extension, according to an article published in the Michigan Telecommunications and Technology Law Review.

Margaret Radin’s personality theory of property favors property rights expansion since individuality and property ownership are closely related.

Also, real property rights should include location-based improvements to prevent damage to property owners, avoid the tragedy of the commons, and reduce transaction costs.

It is worth noting that dealing with property owners can impede progress and potentially result in an anticommons catastrophe.

The article concludes that location-based augmentation is a “thing” by Thomas Merrill and Henry E. Smith’s “property as the law of things” identification and that the non-rivalrous and ephemeral nature of digital objects does not preclude the definition’s excludability prong.

In the United States, lawmakers have attempted to impose certain restrictions.

A federal court criticized Milwaukee County, Wisconsin’s proposal to control augmented reality games with AR glasses played in public parks by demanding the issue of permits.

And while the suggested Illinois system could work, it was reactive and could force property owners to deal with new augmented reality services.

As a matter of fact, the article proposes a geofencing registry for better regulation and balance of interests.

An editorial in the Vanderbilt Journal of Entertainment and Technology Law criticizes a centralized do-not-locate registry as an inflexible approach that allows unwanted augmentations or prevents constructive AR glass uses.

The “open range” concept allows augmentations by default but lets property owners limit them.

Difference between AR and VR

Users’ experiences in virtual reality (VR) are based entirely on computer-generated data.

Augmented reality apps are a technology that improves a user’s experience of the actual world by superimposing computer-generated data over physical observation data.

Also, the AR system effortlessly superimposes a building’s structures and systems on a real-world view, while VR flawlessly simulates the experience of walking through a new building’s interior.

Businesses may employ augmented reality devices to provide customers with a firsthand look at their wares thanks to programs like Augment, which let users superimpose digital things onto real-world settings.

However, companies like Mountain Equipment Co-op and Lowe’s use augmented reality technology to show customers how their products might look in their own homes.

Using 3D models demonstrates another potential use for the technology.

When compared to VR, AR apps only superimposes digital elements on top of the physical world.

That already exists, while VR completely replaces everything. In contrast, everything you see in a virtual reality experience is entirely synthetic.

Augmented reality games with AR glasses are a great example of how AR superimposes digital content onto the physical environment.

WallaMe is a gaming software that uses geolocation technology.

To let players conceal messages wherever they choose on the globe, turning any real-world setting into a virtual one.

However such programs have a wide variety of practical applications, including those in activism and the arts.

What is augmented reality in simple words?

By superimposing computer-generated sensory input onto physical things in real-time, we create what is known as augmented reality (AR).

Which is cheaper AR or VR?

AR is more cost-effective than VR, particularly if your company already has tablets or if your staff has smartphones. Having the requisite hardware for augmented reality training also makes scalable distribution much simpler.

What are the risks of augmented reality?

Eye strain and other visual impairments are one of the biggest health risks of augmented reality technology. Users who grow reliant on AR gadgets typically complain of dry eyes, tiredness, strain, headaches, and impaired vision.

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